This is the last post for this blog - I have started a new blog documenting all my future progress
http://artofbradleymj.blogspot.co.uk/
bmj-nua
Online Sketchbook & Design Developments of Bradley Morgan Johnson
Monday, 15 August 2016
Thursday, 4 August 2016
Tuesday, 2 August 2016
3D Print to Bronze
Started out as a side project to my main MA final, turned out to be the most satisfying and rewarding part of the whole thing. so glad I followed my gut and learnt the silicon mould / lost wax process to create my 1st Bronze!
Sneak peak of my Masters Exhibition space:
Sneak peak of my Masters Exhibition space:
Monday, 1 August 2016
Thursday, 28 July 2016
Wednesday, 27 July 2016
Final Female Character Sculpt renders
Final Female Character Sculpt renders from the 3D print file which will be on display in my MA exhibition from the end of next week.
Tuesday, 26 July 2016
Endurance revisited
Post hand in 'last pass' for my publication - Here is a shot of the roadster showing it being tested on the salt flats, the character reflecting her journey so far.
Monday, 25 July 2016
Final Bust render
Phew... Just finished the Masters Degree last week! got a back log of things to post from all the later aspects of the project.
This is a final render of the Digital Sculpt Study of my 5yr old Son - as you can see on previous posts I commissioned a 3D print and have taken that through the casting process to a finished Bronze.
This is a final render of the Digital Sculpt Study of my 5yr old Son - as you can see on previous posts I commissioned a 3D print and have taken that through the casting process to a finished Bronze.
Thursday, 16 June 2016
Wednesday, 8 June 2016
9th
Presentation to the Head of MA tomorrow, looking at the initial renders of the key frames and variations, as well as the 1st review of the final main character 'Extreme Close Up'
Wednesday, 1 June 2016
Background Final...
...Less the street furniture, this background is ready to go!
Nearly finished the lead character, last test paint over to follow.
Nearly finished the lead character, last test paint over to follow.
Wednesday, 25 May 2016
Guardian Angel
Composite render and digital paint over, finalising this feature of my background, this will be the opening image of my final project, a guardian angel watching over the main character in the scene:
Tuesday, 17 May 2016
Thursday, 12 May 2016
Background test mock up
1st time putting the nearly complete background with the car model together - street furniture, details, lighting and compositing to follow. Wide shot and mid shot:
Monday, 9 May 2016
Endurance
The last practice piece before committing to my final masters project composition, titled 'Endurance' the shot shows the lead character testing her creation in an extreme desert endurance test.
Thursday, 5 May 2016
Wednesday, 4 May 2016
Painting Update
Some progress with rendering of the weathering and character, a bit more love for the character and final details to come
Saturday, 30 April 2016
Wednesday, 27 April 2016
Tuesday, 26 April 2016
Architectural detail test wip
Put some texture over a few bpr renders to test out a finish direction over this architectural detail...
Monday, 18 April 2016
Roadster: Composite Test Render
Getting close to finishing the roadster concept and wanted to produce a test render composite to show the beast in her stable, so far I had yet to illustrate how the vehicle would operate. This paint over shows the floating / electro magnetic hover aspect.
Thursday, 14 April 2016
Retopology wip wireframe
Almost finished retopology from hi to low poly, wanted to prove to myself I could do it and with the help of Z remesher it wasnt too bad, although had to reshape the wing and bonnet topology to match the concept. Also using dynamic subdiv to show the smoothed look, just a few more areas and details to tweak, thinking about substance painter but know I can get the look I want from keyshot and photoshop..?
Friday, 8 April 2016
Retopology
Bit the technical bullet and efficiently retopologised my Roadster body in Z brush, following the low poly techniques shown in the Joseph Drust webinar:
https://www.youtube.com/watch?v=QIUve2nTOuk
Z Brush can cleanly 'Z Remesh' models down from hi to low poly, fingers crossed I dont have to go back to another 3D package ;D
Will go through all components and clean them up as well as tweaking the details...
https://www.youtube.com/watch?v=QIUve2nTOuk
Z Brush can cleanly 'Z Remesh' models down from hi to low poly, fingers crossed I dont have to go back to another 3D package ;D
Will go through all components and clean them up as well as tweaking the details...
Subscribe to:
Posts (Atom)