- Title screen - Logo(s) Cover Art
- Main Menu - interactive button design & animations...
- Game overview instructional illustrations? all aspects of ineraction (ref cut the rope)
- GamePlay interface
- Control menu (d pad & tilt options)
- Difficulty menu
- Level intro - master plan of main game, indicating levels (ref ghost'n' goblins) animate pan through level, by level zooming out from end level back to 1st/current...
- approx 3 level mock ups (gameplay area/background etc)
- Bubbles - variations/popping animations
- Power ups - effects of power ups...
- interactive elements & obstacles
Tuesday, 25 October 2011
Project Drawing List_wip
Not in any specific order: