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Saturday, 6 February 2016

Female Lead Character_Front and Side Study 01

This concept will act as a base for my initial 3D sculpt block in - I will then look to iterate with render sketch overs based on life studies for anatomy and fabric...

I have based this specific technique on advice from the mighty Iain McCaig who kindly told me his method of sketching / rendering from imagination based on the story 'before' seeking reference - this is the truest way to capture your initial thoughts as a base before being influenced by external imagery, or something like that ;D

Saturday, 30 January 2016

Friday, 22 January 2016

Roadster Render Test

Rendered out the front view and tweaked the levels in 2D with a little sketch over to review, in a neutral metallic finish with exaggerated lighting- next move will be to layout different views and make notes for further iteration and detailing...

Wednesday, 20 January 2016

Side Profile Wip

Side view direction of my main characters bust, to use as a base for iteration in z Brush...

Roadster 3D block out Wip 01

Spent an hour or so setting up different view renders of my roadster work in progress only for the files to corrupt on saving! settled for screen grabs in the end... one of those days ;D

Will use these stills to sketch over and iterate the next move

Tuesday, 19 January 2016

Achie Bust_Wip

Decided to revisit a bust of my son for an upcoming competition. Used my previous effort as a 'base mesh' and started again, a few more passes then off to the printers!

Wednesday, 13 January 2016

Female Lead Character Development

Female Lead Character Development: following this up with a side profile study as a base for the Z Brush Bust sculpt:

Friday, 18 December 2015

SCVA Mucha Exhibition MKI

Had the privilege of meeting Alphonse Muchas Grandson, head of the Mucha Foundation at the Sainsbury's centre for visual arts in Norwich, Norfolk. Mucha is a massive inspiration for my work and my upcoming Masters project. It was an amazing experience to hear 1st hand about Mucha's life and struggles as an artist. Here are 2 quick studies of Muchas sculptural works on display in the exhibition - No Photography allowed!

Spent 45 minutes on the left Study 'Head of a Girl' a beautiful Bronze, Silver and Parcel gilt Sculpture, with a second shorter 10 minute study of 'Princess Lointaine' an elaborate lighting feature piece. Looking forward to going back to take more detailed studies of different views for reference for my upcoming Masters Project. John Mucha kindly obliged in signing my study of his grandfathers work, which was a slightly surreal experience.

Sunday, 6 December 2015

Portrait study_Final (Final?) pass

Revisited this piece after some feedback from the great Tyler Carter, encouraging to hear that it wasnt far off ;D

Now to get some more time on my 'moment' painting before submission this week...

Thursday, 3 December 2015

Over Due workspace shot - Penultimate submission pressure ;D

I have been meaning to post an image of my workspace(s) from my recent few years of retraining.

I have just upgraded from my basement Studio dwelling of the last couple of years to a new
B-e-a-utiful new 1st floor space with panoramic views.

Here's a shot of the Station a week before my Penultimate Masters Degree Submission:

Please note the Essential Andrew Loomis Bible and my recent edition of J. C. Leyendecker's back catalogue.
NB: Really looking forward to a post hand in traditional study at the Sainsbury's Centre for Visual Arts, Norwich - To see remaining works of Master 'Alphonse Mucha's' Exhibition.

Wednesday, 2 December 2015

Wk 7_Moment Painting_Sketch & Clean Up

The culmination of previous frame iterations as recently posted - to be worked up for a test render to contribute towards my final Masters project:

2/12/15 Life Class Sk

10 minute life class sketch from today, was great to get away from the computer ;D

Thursday, 26 November 2015

Thumbnail development

Working on thumbnails developed from my original set, looking at more dynamic and planned compositions with effective lighting for setting the mod of the shots.  Ideally I will end up with 5 thumbnails set up as layered value studies as a base for creating a colour script.

The goal for this task will be to accurately link my colour choices with the moods of the shots in turn creating a 'colour script', reserving certain colours for certain points in the story, using different colours to elicit different emotions.

Here are 3 thumbs for possible development:

Feature Car_Wip 01

A key feature from my initial thumbs is the car shown in several shots, this would be a main feature of my masters project along with the character and environment design. I have begun by developing schematics as a base for the design. As I feature the car in several ongoing thumbs the design in turn gets developed.

Colour Keys - time of day

For week 5 of my Colour and light course we discussed the principles of colour, specifically for achieving cinematic effects. It was emphasised that Value is crucial to colour, it can be used to create distinctive contrast and is essential for helping to identify the focal point(s) within your composition.

The level of saturation should also be used to effect, when life and energy needs to be emphasised the colours can be saturated, in turn desaturated colours can make the image feel gloomy and dull which can be used to describe more sombre moments.

This specific task is to describe the same scene at different times of day, as an exercise it can be a good way to experiment with potential directions for a shot when the lighting is not already fixed. I chose to develop a shot from my previous thumbnail sheet, I intentionally chose a simpler shot that I would not develop beyond this exercise as I wanted to focus on the task of accurately colour keying the times of day as opposed to getting stuck on design elements.

The times of day I looked at were morning where the sky has a cooler colour with a warm light, creating below average saturation. Afternoon, with a more saturated, darker sky, offset with a hazy horizon to emphasize atmospheric perspective. Finally, I went for night as with my final project direction I will most likely have a lot of shots at night, it was emphasised that the sky should always be saturated as opposed to the ground being desaturated due to the lack of natural light.

The grey scale frame shows the shot template, layers were set up for all aspects, some elements had several layers, for example the car had layers for the paint on the front and rear sections, a layer for the chrome and the glass.  For more elaborate shots the layer set up will be the most time consuming aspect, this is also key to the success of the piece as you are 'locking' the design at this stage. Layers are used as a selection point for each object or sub object, when everything is cleanly separated into layers the rendering process is optimised.

Saturday, 14 November 2015

8 Key Frames 8 Design Principles

As a base for my Masters project direction I have started by creating these 8 key frames to show potential cinematic moments to develop into concept composites.

The 8 principles covered include: Big, Medium & Small - directly using 3 scaled objects to portray depth. Focal point, to highlight the main area of the image. Rhythm to show subtle but flowing complementary forms to guide the viewer. Golden third, the classic composition ratio. Negative & Positive Space, using graphic shapes to separate the key components of the image. Foreground, Mid ground and Background, to clearly define the 3 main areas of the composition to maximize the read of those parts. Flow using pointers within the image to push the viewers eye along a specific path. Scale by comparison to clearly identify depth, this should be carefully balanced with atmospheric perspective for maximum effect.

I will look to develop a few of the stronger frames to elaborate on:

Thursday, 12 November 2015

Wip 5 of 8

posting for a group crit - 5 of 8 thumbnails covering key composition fundamentals, full set to follow:

Wednesday, 11 November 2015

Character bust_colour practice

Continuing on from my last post to finish this part of week 4, here is a rendered bust of a female character, a good test for my new direction for my final Masters project:

Sunday, 8 November 2015

Character Study_New Direction

After my Mentor meeting last week I had an initially difficult realisation, followed by gradual and increasing relief and enthusiasm!

In an unforeseen 'U' turn I have decided to create a scene with local reference as a base, using early 20th Century Deco / Nouveau inspired architecture as a base for a cinematic composition - this will in turn act as the set for a short animatic for my final Masters project.

A crucial aspect of the scene will be the characters and in a serendipitous turn of events the CGMA course I am currently taking (now week 4) includes character and thumbnail composition studies.

Starting with a referenced based female character study, the process begins with a stylised sketch study, breaking that into basic shapes and identifying the light source, then adding shadow and light pools to begin the rendering stage:

Saturday, 7 November 2015

Week 3 Colour Key

Think I was slightly over ambitious with this piece - look forward to getting it critiqued

Change of direction now for my Masters project, more to follow...