Thursday, 16 June 2016

Masters Presentation slides

Contextualising my project development so far, presenting to the MA peer group:







Wednesday, 8 June 2016

9th

Presentation to the Head of MA tomorrow, looking at the initial renders of the key frames and variations, as well as the 1st review of the final main character 'Extreme Close Up'


Wednesday, 1 June 2016

Background Final...

...Less the street furniture, this background is ready to go!

Nearly finished the lead character, last test paint over to follow.


Wednesday, 25 May 2016

Guardian Angel

Composite render and digital paint over, finalising this feature of my background, this will be the opening image of my final project, a guardian angel watching over the main character in the scene:


Thursday, 12 May 2016

Background test mock up

1st time putting the nearly complete background with the car model together - street furniture, details, lighting and compositing to follow. Wide shot and mid shot:






Monday, 9 May 2016

Endurance

The last practice piece before committing to my final masters project composition, titled 'Endurance' the shot shows the lead character testing her creation in an extreme desert endurance test.


Wednesday, 4 May 2016

Painting Update

Some progress with rendering of the weathering and character, a bit more love for the character and final details to come


Saturday, 30 April 2016

Very much a Wip...

Work in progress - desert endurance test, paint over sculpt for ArtStation contest


Wednesday, 27 April 2016

Pilots Cap

Block out for painting over in my land speed scene, ref attached - more to follow



Tuesday, 26 April 2016

Architectural detail test wip

Put some texture over a few bpr renders to test out a finish direction over this architectural detail...


Monday, 18 April 2016

Roadster: Composite Test Render

Getting close to finishing the roadster concept and wanted to produce a test render composite to show the beast in her stable, so far I had yet to illustrate how the vehicle would operate. This paint over shows the floating / electro magnetic hover aspect.




Thursday, 14 April 2016

Retopology wip wireframe

Almost finished retopology from hi to low poly, wanted to prove to myself I could do it and with the help of Z remesher it wasnt too bad, although had to reshape the wing and bonnet topology to match the concept. Also using dynamic subdiv to show the smoothed look, just a few more areas and details to tweak, thinking about substance painter but know I can get the look I want from keyshot and photoshop..?


Friday, 8 April 2016

Retopology

Bit the technical bullet and efficiently retopologised my Roadster body in Z brush, following the low poly techniques shown in the Joseph Drust webinar:

https://www.youtube.com/watch?v=QIUve2nTOuk

Z Brush can cleanly 'Z Remesh' models down from hi to low poly, fingers crossed I dont have to go back to another 3D package ;D

Will go through all components and clean them up as well as tweaking the details...




Thursday, 7 April 2016

Architectural BG test render

Testing a block out of my back ground elevation, will look at the render to see areas of the model that need adjusting:


Friday, 18 March 2016

Sketch book scans

Some images from my sketch book including thumbnail sketch key frames for the build up to my masters scene, also an earlier page with the original sketches for my roadster with an initial idea for the architectural elevation / back ground.



Roadster sketch over scan

Here's a scan of my traditional sketch pass over 3D renders of my roadster concept - from here I will go straight back to the 3D sculpt and iterate the details...


Thursday, 17 March 2016

Lead Character Block out

1st iteration of my female lead character, will continue to refine the sculpt before detailing the features and hair, then moving onto costume accessories and pose...


Tuesday, 15 March 2016

Roadster print Silver edition

A few coats of silver spray paint helped make the print pop as the white plastic finish was too flat to complement the form.