Monday, 15 August 2016

Moving on...

This is the last post for this blog - I have started a new blog documenting all my future progress

Thursday, 4 August 2016

MA Show

That time when the UK's leading production designer comes to check out your MA grad show ;D

Tuesday, 2 August 2016

3D Print to Bronze

Started out as a side project to my main MA final, turned out to be the most satisfying and rewarding part of the whole thing. so glad I followed my gut and learnt the silicon mould / lost wax process to create my 1st Bronze!

Sneak peak of my Masters Exhibition space:

Monday, 1 August 2016

Thursday, 28 July 2016

Close up

Final version of my lead character, cropped an extreme close up for my publication

Wednesday, 27 July 2016

Final Female Character Sculpt renders

Final Female Character Sculpt renders from the 3D print file which will be on display in my MA exhibition from the end of next week.

Tuesday, 26 July 2016

Endurance revisited

Post hand in 'last pass' for my publication - Here is a shot of the roadster showing it being tested on the salt flats, the character reflecting her journey so far.

Monday, 25 July 2016

Final Bust render

Phew... Just finished the Masters Degree last week! got a back log of things to post from all the later aspects of the project.

This is a final render of the Digital Sculpt Study of my 5yr old Son - as you can see on previous posts I commissioned a 3D print and have taken that through the casting process to a finished Bronze.

Thursday, 16 June 2016

Masters Presentation slides

Contextualising my project development so far, presenting to the MA peer group:

Wednesday, 8 June 2016


Presentation to the Head of MA tomorrow, looking at the initial renders of the key frames and variations, as well as the 1st review of the final main character 'Extreme Close Up'

Wednesday, 1 June 2016

Background Final...

...Less the street furniture, this background is ready to go!

Nearly finished the lead character, last test paint over to follow.

Wednesday, 25 May 2016

Guardian Angel

Composite render and digital paint over, finalising this feature of my background, this will be the opening image of my final project, a guardian angel watching over the main character in the scene:

Thursday, 12 May 2016

Background test mock up

1st time putting the nearly complete background with the car model together - street furniture, details, lighting and compositing to follow. Wide shot and mid shot:

Monday, 9 May 2016


The last practice piece before committing to my final masters project composition, titled 'Endurance' the shot shows the lead character testing her creation in an extreme desert endurance test.

Wednesday, 4 May 2016

Painting Update

Some progress with rendering of the weathering and character, a bit more love for the character and final details to come

Saturday, 30 April 2016

Very much a Wip...

Work in progress - desert endurance test, paint over sculpt for ArtStation contest

Wednesday, 27 April 2016

Pilots Cap

Block out for painting over in my land speed scene, ref attached - more to follow

Tuesday, 26 April 2016

Architectural detail test wip

Put some texture over a few bpr renders to test out a finish direction over this architectural detail...

Monday, 18 April 2016

Roadster: Composite Test Render

Getting close to finishing the roadster concept and wanted to produce a test render composite to show the beast in her stable, so far I had yet to illustrate how the vehicle would operate. This paint over shows the floating / electro magnetic hover aspect.

Thursday, 14 April 2016

Retopology wip wireframe

Almost finished retopology from hi to low poly, wanted to prove to myself I could do it and with the help of Z remesher it wasnt too bad, although had to reshape the wing and bonnet topology to match the concept. Also using dynamic subdiv to show the smoothed look, just a few more areas and details to tweak, thinking about substance painter but know I can get the look I want from keyshot and photoshop..?

Friday, 8 April 2016


Bit the technical bullet and efficiently retopologised my Roadster body in Z brush, following the low poly techniques shown in the Joseph Drust webinar:

Z Brush can cleanly 'Z Remesh' models down from hi to low poly, fingers crossed I dont have to go back to another 3D package ;D

Will go through all components and clean them up as well as tweaking the details...