Thursday, 14 April 2016

Retopology wip wireframe

Almost finished retopology from hi to low poly, wanted to prove to myself I could do it and with the help of Z remesher it wasnt too bad, although had to reshape the wing and bonnet topology to match the concept. Also using dynamic subdiv to show the smoothed look, just a few more areas and details to tweak, thinking about substance painter but know I can get the look I want from keyshot and photoshop..?

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