Thursday, 18 June 2015

Space Mining Engineer Concept Development

The following images show the start of my process for tackling this specific character development, beginning with collating references and moving on to thumbnail sketches which are diluted to the strongest three, refined and then montaged to a final concept which I will take into 3D and iterate as I work.

The bust development shown in a previous post is the characters bust and will act as a base for the 3D development of the overall character concept.

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